basicgym.envs.simulator.base.BaseStateTransitionFunction#

class basicgym.envs.simulator.base.BaseStateTransitionFunction[source]#

Base class to define the state transition function.

Imported as: basicgym.BaseStateTransitionFunction

Methods

step(state, action)

Update the state based on the presented action.

abstract step(state, action)[source]#

Update the state based on the presented action.

Parameters:
  • state (array-like of shape (state_dim, )) – Current state.

  • action (array-like of shape (action_dim, )) – Indicating the action chosen by the agent.

Returns:

state – Next state.

Return type:

array-like of shape (state_dim, )

Methods